Fate is a 2005 single-player action role-playing game originally released for the PC by WildTangent. Fate was released for the PC Steam client on December 12, 2013. Three sequels—titled Fate: Undiscovered Realms, Fate: The Traitor Soul and Fate: The Cursed King—were released in 2008, 2009 and 2011 respectively.
System Requirements[]
The system requirements are as follows:
OS: Windows(R) XP Home/Pro SP3 / Vista SP1 with Internet Explorer 5.5 or greater with administrator privledges
Processor: Intel Pentium(R) III 800 MHz or faster
RAM: 256 MB for XP (or higher)/ 512 MB for Vista (or higher)
Graphics card: 32 MB (or higher) 3D-accelerated hardware graphics card (integrated cards not supported) compatible with Microsoft(R) DirectX(R) 8.1 or higher
Other: Mouse and keyboard, 800x680 screen or bigger
Gameplay[]
The game is centered around descending to a certain random level (usually from 40 to 52) of the dungeon and defeating the random final boss that resides there. The player starts out in the town of Grove with some basic equipment and a small amount of gold, along with a pet. The hero may travel by portal to Grove and buy, enchant, store,
and sell items, receive and complete quests, fish, heal themselves and their pet, recharge mana, and cleanse negative effects, among other things. In the dungeon, the hero can slay monsters, collect gold, items, and experience, and complete quests. After the player kills the final boss, he/she may choose to retire and continue to play as a descendant, passing down one item as an heirloom that has its properties augmented by 25%.
Technical Information[]
The game is fully rendered in 3D, allowing the player to zoom and rotate the camera around the hero. This is why a 3D-accelerated video card is required. The game can compute levels up to level 2,147,483,647, where upon the game crashes. This may be because 2,147,483,647 is two to the thirty-second power minus one, and this might be the largest possible number that a in-game variable can store. 72 hours, 49 minutes and 4 seconds into a single game a bug occurs, causing the clock to slow down. As Surdin.net explains:
The format the time is stored in is floating point. At 72+ hours, there is enough time on the clock that the time increment for the next tick, when rounded to the accuracy of the stored time, is zero.